Behind the Scenes with Richard Borg and TacDex

TacDex War Card Game  Behind the Scenes with Inventor Richard Borg


A Game Inventor Interview with Richard Borg on TacDex, Game Making, and More!

Richard Borg is one of our favorite game inventors. With over 45 games under his belt since the late 1980’s, including the 1993 Game of The Year Liar’s Dice, Borg is an expert on game design and game play.  AND we’re super excited to announce that Borg is the inventor behind the latest USAopoly game release TacDex! TacDex is a two player battle card game that we are currently releasing in three versions: The Walking Dead TacDex, Halo TacDex, and Pirates TacDex. We spoke with Richard to get a little more insight on his career and the invention of TacDex.

Richard Borg Gives USAopoly the Inside Scoop on TacDex and Game Invention

USAopoly: Richard, how are you today?
Richard Borg: Great! How are you?
USAopoly: Great!  We’re excited to talk to the one and only Richard Borg.
Richard Borg: *Laughter* Well, I’m excited to talk to the one and only USAopoly. And I’m excited to talk about TacDex!
USAopoly: Tell us about yourself, Richard. How did you get into board game invention? 
Richard Borg: I started working on games a long time ago. I was fortunate enough to live in the Chicago area, and I was working for JC Penney, and I was messing around with games. I had the opportunity to meet the guys Gary Gygax and Dave Arneson of Dungeons & Dragons fame even before they made Dungeons & Dragons. Back then we were playing with Miniatures, toy soldiers and stuff like that, and then they came up with that game [D&D].
After that, I started to do some game play testing for a number of game companies. Eventually, I came up with a game called Doubter’s Dice. My wife, daughter and I took it to a couple of game conventions as we could, and at one convention a guy from Milton Bradley saw the game, my daughter demo the game for him. That night, we were in our hotel room and a knock came on the door. It was the guy from Milton Bradley, and he said, “You know what, I’ve been thinking about your game and I would like to bring it back to Milton Bradley, for testing.” Then one thing led to another and we licensed the game and it was released in 1988 as Liar’s Dice. It was the first big company I licensed to.
USAopoly: What a great story! What has been the most interesting part of your career?
Richard Borg: In 1993, Liar’s Dice won the Spiel De Jahres Game of the Year Award in Germany. I had the chance to be on German TV, I was on the radio, and I was at game store promotions, I was all over the place. Winning the Game of The Year back then was kind of like winning an Oscar. You’d walk down the street and people would say, “Her Borg!” And I’d be like, “How do you know me?” People asked for my autograph, and I was honored and it was very exciting. The award gave me the opportunity to leave the Penney Company and start game design full time.
USAopoly: Wow, what a life!  Ok, now for the big question from us and the game we’re so excited to work with you on: TacDex! What was your goal when making TacDex?
Richard Borg: I’m excited about TacDex. I wanted to make a game that was fun and easy to learn, but still involved some strategy. TacDex is darn easy to learn. If you buy the game and opened the box, after flipping through the rules, just a couple of pages, you know how to play. 
USAopoly: Speaking of which, how do you play? How would you describe TacDex in your own words?
Richard Borg: TacDex is an enhancement of the classic card game War, but it gives you more control and has a ton of subtle strategy. War is a fun fast game for kids, but there is not a lot of strategy. You flip your card up, and if your opponent beats it, he wins. If you have a higher card, you win. But in TacDex, players have their cards in hand so they have more of a choice on what they want to play.
Plus, the other problem with War is if you have high cards you’re going to win no matter what. The nice part of TacDex is you can win with both high or low cards depending on the Battle Marker. That means if you have a bunch of low cards you aren’t going to lose all the time. The Battle Marker balances the high and low.
USAopoly: Who do you think this game is best suited for?
Richard Borg: This game really works for everyone. I could sit down and play this with one of my experienced game buddies who enjoys a deeper more tactical strategy game, or I could play this game with my nephew who’s eight.
USAopoly: Do you have any strategy tips for new TacDex players?
Richard Borg: Hmm, I don’t know if anyone can count 48 cards. If your opponent is playing lots of high cards, you know eventually that opponent will be left with low cards. The game is more than just flipping the card over.
USAopoly: So one tactic you’re suggesting is card counting?
Richard Borg: *Laughter* What? No, not at all. I can’t card count. I feel most people can’t either. I think you can just logically pay attention to what your opponent has been playing and make you play decisions based on that. The only real strategy of the game is for people to have fun. I think people, as they play a couple times, will see different strategies or tactics that are going to present themselves. Overall the game is going to have repeat play value.
USAopoly: What was your favorite thing about making TacDex?
Richard Borg: I don’t have a favorite thing about making the game so much as seeing people play. When I was at Gen Con [A recent Board Game Convention], there were all different types of people playing. Adults, kids, anyone could sit down, and all who played really seemed to enjoy TaxDex.
The real nice part is watching a man and a wife play, or watching a man and his son or daughter play. And after they played they said “Oh, ok, let’s play again.” That’s the best part of [TacDex] for me. People saying, “Let’s play again.”
TacDex is available in the U.S. and Canada. Head to the TacDex Product Pages for More information on Where to Buy The Walking Dead TacDex, Halo TacDex, and Pirates TacDex. Still got questions?  Email us at with feedback, comments, and more!